Helen W. Kennedy
Playing the ring: Intermediality and ludic narratives in the Lord of the Rings games
Kennedy, Helen W.; Dovey, Jonathan
Authors
Jon Dovey Jonathan.Dovey@uwe.ac.uk
Research Centre Director DCRC/ Professor
Contributors
Ernest Mathijs
Editor
Abstract
This chapter, fully collaborative from inception to completion, was conceived as way of interrogating the critical aporia in current game studies around understanding gameplay pleasures and engagements. This was the first piece of published research attentive to issues around technological competence as well as 'story competence' in relation to children's engagement with a single storyworld that specifically considered these issues comparatively across three distinct platforms. Presentations of the work have provoked requests for further appearances at seminars and conferences (Playful Subjects 2005, MeCCSA January 2006, LearnIT 'Gameplay' symposium March 2006).
Citation
Kennedy, H. W., & Dovey, J. (2006). Playing the ring: Intermediality and ludic narratives in the Lord of the Rings games. In E. Mathijs (Ed.), Lord of the Rings: Popular Culture in Global Context (254-269). Wallflower Press
Publication Date | Nov 1, 2006 |
---|---|
Peer Reviewed | Not Peer Reviewed |
Pages | 254-269 |
Book Title | Lord of the Rings: Popular Culture in Global Context |
ISBN | 9781904764830 |
Keywords | Lord of the Rings, play, ludology, narrative, gender, technicity, ethnography |
Public URL | https://uwe-repository.worktribe.com/output/1035793 |
Publisher URL | http://cup.columbia.edu/book/lord-of-the-rings/9781904764823 |
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