Playing the ring: intermediality and ludic narratives in the Lord of the Rings games

Kennedy, H. W. and Dovey, J. (2006) Playing the ring: intermediality and ludic narratives in the Lord of the Rings games. In: Mathijs, E. , ed. (2006) Lord of the Rings: Popular Culture in Global Context. Wallflower Press, pp. 254-269. ISBN 1904764835

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Abstract

This chapter, fully collaborative from inception to completion, was conceived as way of interrogating the critical aporia in current game studies around understanding gameplay pleasures and engagements. This was the first piece of published research attentive to issues around technological competence as well as 'story competence' in relation to children's engagement with a single storyworld that specifically considered these issues comparatively across three distinct platforms. Presentations of the work have provoked requests for further appearances at seminars and conferences (Playful Subjects 2005, MeCCSA January 2006, LearnIT 'Gameplay' symposium March 2006).

Item Type:Book Section
Uncontrolled Keywords:Lord of the Rings, play, ludology, narrative, gender, technicity, ethnography
Faculty/Department:~Pre-2010 Faculty Structure > Faculty of Creative Arts > School of Creative Arts > Department of Culture, Media and Drama
Faculty of Arts, Creative Industries and Education > Department of Creative Industries
ID Code:101
Deposited By: A. Conoley
Deposited On:13 May 2009 11:03
Last Modified:22 Nov 2012 15:59

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