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Playing the ring: Intermediality and ludic narratives in the Lord of the Rings games

Kennedy, Helen W.; Dovey, Jonathan

Authors

Helen W. Kennedy

Jon Dovey Jonathan.Dovey@uwe.ac.uk
Research Centre Director DCRC/ Professor



Contributors

Ernest Mathijs
Editor

Abstract

This chapter, fully collaborative from inception to completion, was conceived as way of interrogating the critical aporia in current game studies around understanding gameplay pleasures and engagements. This was the first piece of published research attentive to issues around technological competence as well as 'story competence' in relation to children's engagement with a single storyworld that specifically considered these issues comparatively across three distinct platforms. Presentations of the work have provoked requests for further appearances at seminars and conferences (Playful Subjects 2005, MeCCSA January 2006, LearnIT 'Gameplay' symposium March 2006).

Citation

Kennedy, H. W., & Dovey, J. (2006). Playing the ring: Intermediality and ludic narratives in the Lord of the Rings games. In E. Mathijs (Ed.), Lord of the Rings: Popular Culture in Global Context (254-269). Wallflower Press

Publication Date Nov 1, 2006
Peer Reviewed Not Peer Reviewed
Pages 254-269
Book Title Lord of the Rings: Popular Culture in Global Context
ISBN 9781904764830
Keywords Lord of the Rings, play, ludology, narrative, gender, technicity, ethnography
Public URL https://uwe-repository.worktribe.com/output/1035793
Publisher URL http://cup.columbia.edu/book/lord-of-the-rings/9781904764823