Learning through programming games: Teaching AI with pacman and netlogo

Smith, J. (2009) Learning through programming games: Teaching AI with pacman and netlogo. In: Proceedings of the 5th UK Conference on AI in Education, 2009, Higher Education Academy Information and Computer Sciences Subject Centre (HEA-ICS), 2009.

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Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:programming games, artifical intelligence, AI, pacman, netlogo
Faculty/Department:Faculty of Environment and Technology > Department of Computer Science and Creative Technologies
ID Code:11117
Deposited By: A. Lawson
Deposited On:18 Aug 2010 08:16
Last Modified:05 Aug 2013 09:05

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