Dixon, D.
(2008)
Death; A minor annoyance or an invitation to play?
In:
Breaking the Magic Circle, University of Tampere, 10th-11th April, 2008.
[Unpublished]
Abstract
Games involve a lot of death, it’s hard to play games without encountering death in some format. But what does death mean in the context of games? This paper seeks to explore death firstly as a concept internally in games and also use various phenomenological and existential approaches to death to understand the nature of play. Is leaving a game, voluntarily or forcefully, akin to death? Can we only play games authentically when there is the possibility of real ejection from the game?
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