Death; A minor annoyance or an invitation to play?

Dixon, D. (2008) Death; A minor annoyance or an invitation to play? In: Breaking the Magic Circle, University of Tampere, 10th-11th April, 2008. [Unpublished]

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Abstract

Games involve a lot of death, it’s hard to play games without encountering death in some format. But what does death mean in the context of games? This paper seeks to explore death firstly as a concept internally in games and also use various phenomenological and existential approaches to death to understand the nature of play. Is leaving a game, voluntarily or forcefully, akin to death? Can we only play games authentically when there is the possibility of real ejection from the game?

Item Type:Conference or Workshop Item (Paper)
Uncontrolled Keywords:death, Heidegger, Sartre, games, game studies, play
Faculty/Department:Faculty of Environment and Technology > Department of Computer Science and Creative Technologies
~Pre-2012 Faculty Structure > Faculty of Environment and Technology > Department of Computer Science and Creative Technologies
~Pre-2010 Faculty Structure > Environment and Technology > Bristol Institute of Technology
~Pre-2010 Faculty Structure > Faculty of Creative Arts > Digital Cultures Research Centre
ID Code:12780
Deposited By: D. Dixon
Deposited On:08 Dec 2010 12:20
Last Modified:24 Nov 2012 04:39

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