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Rogue Game 2008-2010

Mosley, Jonathan; Warren, Sophie; Altay, Can

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Authors

Sophie Warren

Can Altay



Abstract

Rogue Game explores the notions of territory, governing rules, negotiation and contingency through an understanding of play and spatial research. The proposition is to simultaneously play the games marked out within multi-use sports halls. As the markings are overlaid, so Rogue Game temporally overlays the playing of those games.

The work aims to create a setting for new communities of players and for forms of play that act on the player and spectator through moments of transformation, subversion, resistance and chance. Rogue Game subverts the logics and systems of the multi purpose sports hall with the intention of throwing players and audiences into unknown territories within established frameworks for play. Through these settings and their liable relations Rogue Game aspires to seek out new social and spatial possibilities for both inside and outside the sports arena.

Rogue Game is explored through live events, the processing of documentation of those events and the exhibition and publication of installations generated from that documentation.

Citation

Mosley, J., Warren, S., & Altay, C. (2008). Rogue Game 2008-2010

Physical Artefact Type Artefact
Publication Date Jan 1, 2008
Deposit Date Nov 22, 2010
Publicly Available Date Feb 12, 2016
Keywords architecture, simultaneity, event, live play, game
Public URL https://uwe-repository.worktribe.com/output/1020540

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