Jonathan Mosley Jonathan.Mosley@uwe.ac.uk
Associate Professor in Architecture
Rogue Game 2008-2010
Mosley, Jonathan; Warren, Sophie; Altay, Can
Authors
Sophie Warren
Can Altay
Abstract
Rogue Game explores the notions of territory, governing rules, negotiation and contingency through an understanding of play and spatial research. The proposition is to simultaneously play the games marked out within multi-use sports halls. As the markings are overlaid, so Rogue Game temporally overlays the playing of those games.
The work aims to create a setting for new communities of players and for forms of play that act on the player and spectator through moments of transformation, subversion, resistance and chance. Rogue Game subverts the logics and systems of the multi purpose sports hall with the intention of throwing players and audiences into unknown territories within established frameworks for play. Through these settings and their liable relations Rogue Game aspires to seek out new social and spatial possibilities for both inside and outside the sports arena.
Rogue Game is explored through live events, the processing of documentation of those events and the exhibition and publication of installations generated from that documentation.
Citation
Mosley, J., Warren, S., & Altay, C. (2008). Rogue Game 2008-2010
Physical Artefact Type | Artefact |
---|---|
Publication Date | Jan 1, 2008 |
Deposit Date | Nov 22, 2010 |
Publicly Available Date | Feb 12, 2016 |
Keywords | architecture, simultaneity, event, live play, game |
Public URL | https://uwe-repository.worktribe.com/output/1020540 |
Files
SW&JMRogue_Game-Proposition_.jpg
(347 Kb)
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SW&JMRogueGame-Pad_of_propositions.jpg
(90 Kb)
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SW&JMRogue_Game-installation_1.jpg
(70 Kb)
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SW&JMRogue_Game-installation_2.jpg
(98 Kb)
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SW&JMRogue_Game-installation_3.jpg
(86 Kb)
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