Mahdjoubi, L., Koh, J. H. and Moobela, C.
Effects of interactive real-time simulations and humanoid avatars on consumers' responses in online house products marketing.
Computer-Aided Civil and Infrastructure Engineering.
Available from: http://eprints.uwe.ac.uk/17878
- Published Version
Publisher's URL: http://dx.doi.org/10.1111/j.1467-8667.2012.00775.x
Interactive product presentation techniques have recently gained importance in online marketing of house products. Real-time simulation offers a high level interactive presentation with more powerful features to present product functions and variations. This article presents a novel computational approach for engaging and supporting consumers in making informed choices about purchasing house products. It involved the development and testing of an online interactive real-time simulation for house product marketing (the Virtual House Showroom-VHS). This model also included optional humanoid avatars, representing a virtual
buyer–seller experience. The research assessed the
effectiveness of the VHS on consumers’ cognitive and
affective responses. In particular, it examined whether
consumers’ responses to real-time simulation with a humanoid
avatar are significantly different from their responses to the model without the avatar. Participants (n= 110) were organized into two groups. Group 1 (n= 56) evaluated VHS without the humanoid avatar and group 2 (n = 54) appraised the model with the avatar. The results confirmed that interactive online real time simulation technologies without the avatar have significant effects on consumers’ cognitive learning, affect, and behavior. However, it was found that the humanoid avatar had no significant effect on respondents’decision-making. Further research was suggested to improve the usability of real-time simulation in the marketing of house products.
|Additional Information:||Computer-Aided Civil and Infrastructure Engineering
Early View (Online Version of Record published before inclusion in an issue)|
|Uncontrolled Keywords:||real-time simulations, humanoid avatars, marketing, consumers, house products, online|
|Faculty/Department:||Faculty of Environment and Technology > Department of Architecture and the Built Environment|
|Deposited On:||12 Dec 2012 15:32|
|Last Modified:||16 Nov 2016 12:40|
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