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Simulation games

Giddings, Seth

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Authors

Seth Giddings



Contributors

Bernard Perron
Editor

Mark J.P. Wolf
Editor

Abstract

This chapter outlines the conventions and pleasures of simulation games as a category, and explores the complicated and contested term simulation. This concept goes to the heart of what computer games and video games are, and the ways in which they articulate ideas, processes, and phenomena between their virtual worlds and the actual world. It has been argued that simulations generate and communicate knowledge and events quite differently from the long-­dominant cultural mode of narrative. This raises a thorny question: how, and what, do simulation games simulate?

Citation

Giddings, S. (2013). Simulation games. In B. Perron, & M. J. Wolf (Eds.), The Routledge Companion to Video Game Studies (259-266). New York: Routledge

Online Publication Date Jan 3, 2014
Publication Date Dec 17, 2013
Deposit Date Apr 30, 2013
Publicly Available Date Jul 28, 2016
Peer Reviewed Peer Reviewed
Pages 259-266
Book Title The Routledge Companion to Video Game Studies
ISBN 9780415533324
Keywords video games, simulation, game studies, new media, cyberculture, media theory
Public URL https://uwe-repository.worktribe.com/output/924963
Publisher URL http://www.routledge.com/books/details/9780415533324/
Additional Information Additional Information : Copyright 2014 From The Routledge Companion to Video Game Studies by Perron, B. and Wolf, M. J., eds. Reproduced by permission of Taylor and Francis Group, LLC, a division of Informa plc.

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