The Nintendo Wii, virtualisation and gestural analogics

Crogan, P. (2010) The Nintendo Wii, virtualisation and gestural analogics. Culture Machine, 11 (1). pp. 82-101. ISSN 1465-4121

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Abstract

This paper examines the Nintendo Wii from a perspective informed by Martin Heidegger’s existential analysis of equipmental being in order to make some claims about the signficance of the Wii’s innovative interface. The Wii enhanced the analogical, gestural component of user input in home game consoles which are (or were) based more firmly in digital, finger-based input. The Wii’s redefinition of interactive media engagement heralds a wider transition to a more embodied media technicity of virtual experience. I will advance some propositions about how to understand the Wii’s popularity, its place in advancing a mainstream program of the application of VR technics, and its potential to open up other programmings of ‘spatio-physicality.’

Item Type:Article
Uncontrolled Keywords:home game consoles, virtualisation, gestural analogics
Faculty/Department:~Pre-2010 Faculty Structure > Faculty of Creative Arts > School of Creative Arts > Department of Culture, Media and Drama
Faculty of Arts, Creative Industries and Education > Department of Creative Industries
ID Code:7666
Deposited By: A. Lawson
Deposited On:09 Apr 2010 14:34
Last Modified:24 Nov 2012 20:33

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