The Nintendo Wii, virtualisation and gestural analogics.
Culture Machine, 11 (1).
Available from: http://eprints.uwe.ac.uk/7666
- Published Version
Publisher's URL: http://www.culturemachine.net
This paper examines the Nintendo Wii from a perspective informed by Martin Heidegger’s existential analysis of equipmental being in order to make some claims about the
signficance of the Wii’s innovative interface. The Wii enhanced the analogical, gestural component of user input in home game consoles which are (or were) based more firmly in digital, finger-based input. The Wii’s redefinition of interactive media engagement heralds a wider transition to a more embodied media technicity of
virtual experience. I will advance some propositions about how to understand the Wii’s popularity, its place in advancing a mainstream program of the application of VR technics, and its potential to open up other programmings of ‘spatio-physicality.’
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