As we might watch: what might arise from reconsidering the concept of interactive film?
Journal of Media Practice, 9 (1).
- Accepted Version
Publisher's URL: http://www.ingentaconnect.com/content/intellect/jm...
Interactive film form has been conceived of in terms of branching; multi-linear narratives predominantly drawing on the mechanics of the computer games industry. Interactive engagements produced within this framework have failed to revolutionise either the gaming or the film industry. Might this stalling in the production process arise from an incomplete consideration of the potential of interactive film? In this light, a rethinking of the modes of address afforded by an interactive environment, in new media and more traditional narrative form, highlights territory that might be created by merging their agendas, rather than attempting to reconcile their forms.
|Additional Information:||This article © Intellect Journals|
|Uncontrolled Keywords:||interactive film, narrative, ergodic, games|
|Faculty/Department:||Faculty of Arts, Creative Industries and Education|
|Deposited On:||13 May 2010 14:19|
|Last Modified:||13 Aug 2013 04:58|
Request a change to this item
Total Document Downloads in Past 12 Months