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"Innovation in inclusion" - a financial m-learning game: Part two

Chambers, Clare; Shufflebottom, Mark

Authors

Mark Shufflebottom



Abstract

The second part of this paper outlines the research for designing an m-learning (mobile phone) financial education game to counter financial exclusion. The paper explains the results from the research which designed a game to test the hypothesis that if you increase financial education you can decrease the chances of being financially excluded in the future. The paper is divided into four sections. Section one deals with the methodology employed for the research project. Section two discusses the results from focus groups and questionnaires. The third section provides an analysis for the research. Section four concludes the research project and expounds that although financial education was initially perceived as "dull", "scary" and "boring" to begin with by the participants, once they had a little knowledge about the subject they realised the importance of learning this vital skill. The method of mobile learning which was employed demonstrates also that participants like to have interesting and innovative teaching methods allowing them control over their own learning. © 2010 The Association of Law Teachers.

Citation

Chambers, C., & Shufflebottom, M. (2010). "Innovation in inclusion" - a financial m-learning game: Part two. Law Teacher, 44(2), 117-136. https://doi.org/10.1080/03069400.2010.486163

Journal Article Type Article
Publication Date Jul 1, 2010
Journal Law Teacher
Print ISSN 0306-9400
Electronic ISSN 1943-0353
Publisher Taylor & Francis (Routledge)
Peer Reviewed Peer Reviewed
Volume 44
Issue 2
Pages 117-136
DOI https://doi.org/10.1080/03069400.2010.486163
Keywords financial exclusion, financial education, education techniques, mobile learning
Public URL https://uwe-repository.worktribe.com/output/977359
Publisher URL http://dx.doi.org/10.1080/03069400.2010.486163