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"Innovation in inclusion" - a financial m-learning game: Part two
Chambers, C. and Shufflebottom, M. (2010) "Innovation in inclusion" - a financial m-learning game: Part two. The Law Teacher, 44 (2). pp. 117-136. ISSN 0306-9400 Full text not available from this repository Publisher's URL: http://dx.doi.org/10.1080/03069400.2010.486163 AbstractThe second of the papers outlines the research for designing an m-learning (mobile phone) financial education game to counter financial exclusion. The paper explains the results from the research which designed a game to test the hypothesis that if you increase financial education you can decrease the chances of being financially excluded in the future. The paper is divided into four parts. Part one deals with the methodology employed for the research project. Part two discusses the results from focus groups and questionnaires. The third part provides an analysis for the research. Part four concludes the research project and expounds that although financial education was initially perceived as ‘dull’, ‘scary’ and ‘boring’ to begin with by the participant, once they had a little knowledge about the subject they realised the importance of learning this vital topic. The method of mobile learning which was employed demonstrates also that participants like to have interesting and innovative teaching methods allowing them control over their own learning.
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