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Number of items: 44.


Crogan, P. (2018) Indie dreams: Video games, creative economy and the hyperindustrial epoch. Games and Culture. ISSN 1555-4120 Available from:

Crogan, P. (2017) San Andreas and the spiralling of the analogico-digital animated image. Animation, 12 (3). pp. 334-349. ISSN 1746-8477 Available from:

Crogan, P. (2016) The automation of everyday life. AdCommunica: Revista cientifica de estrategias, tendencias e innovacion en communicacion (12). pp. 127-139. ISSN 2174-0992 Available from:

Crogan, P. and Kinsley, S. (2012) Paying attention: Toward a critique of the attention economy. Culture Machine, 13. pp. 1-29. ISSN 1465-4121 Available from:

Crogan, P. (2012) Editing (and) individuation. New Formations: A Journal of Culture, Theory, Politics (77). pp. 97-110. ISSN 0950-2378 Available from:

Crogan, P. (2010) Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture. Digital Icons: Studies in Russian, Eurasian and Central European New Media, 4. pp. 99-113. ISSN 2043-7633 Available from:

Crogan, P. (2010) Bernard Stiegler: Philosophy, technics, activism. Cultural Politics: An International Journal, 6 (2). pp. 133-156. ISSN 1743-2197 Available from:

Crogan, P. (2010) Knowledge, care and trans-individuation: An interview with Bernard Stiegler. Cultural Politics: An International Journal, 6 (2). pp. 157-170. ISSN 1743-2197 Available from:

Crogan, P. (2010) The Nintendo Wii, virtualisation and gestural analogics. Culture Machine, 11 (1). pp. 82-101. ISSN 1465-4121 Available from:

Crogan, P. and Kennedy, H. W. (2009) Technologies between games and culture. Games and Culture: A Journal of Interactive Media, 4 (2). pp. 107-114. ISSN 1555-4120 Available from:

Crogan, P. (2009) Tracing the logics of contemporary digital media culture. Peace Review: A Journal of Social Justice, 21 (2). pp. 160-170. ISSN 1040-2659 Available from:

Crogan, P. (2009) The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister. Transformations: Journal of Media and Culture (17). ISSN 1444-3775 Available from:

Crogan, P. (2008) Real lives 2004: The devil you know. Junctures: The Journal for Thematic Dialogue, 11 (Contro). pp. 69-75. ISSN 1176-5119 Available from:

Crogan, P. and Weber, S. (2008) Targeting, television and networking: An interview with Samuel Weber. Convergence: The International Journal of Research into New Media Technologies, 14 (4). pp. 375-385. ISSN 1354-8568 Available from:

Crogan, P. (2007) Thinking cinema (tically) and the industrial temporal object: Schemes and technics of experience in Bernard Stiegler's Technics and Time series. Scan: Journal of Media Arts Culture, 4 (2). Available from:

Crogan, P. (2006) Essential viewing: Review of Bernard Stiegler, La technique et le temps 3: Le temps du cinéma et la question du mal-être [Technics and time 3: The time of cinema and the question of ill-being]. Film-Philosophy, 10 (3). pp. 39-54. ISSN 1466-4615 Available from:

Crogan, P. (2004) The game thing: Ludology and other theory games. Media International Australia, 110 (1). pp. 10-18. Available from:

Crogan, P. (1999) The tendency the accident and the untimely: Paul Virilio's engagement with the future. Theory, Culture & Society, 16 (5-6). pp. 161-176. ISSN 0263-2764 Available from:

Crogan, P. (1999) Theory of state/state of theory: Deleuze, Guattari and Virilio on (the possibility of) thinking the state. Angelaki: Journal of the Theoretical Humanities, 4 (2). pp. 137-148. Available from:

Book Section

Crogan, P. (2017) Videogames, war and operational aesthetics. In: Bourke, J., ed. (2017) War and Art: A Visual History of Modern Conflict. London: Reaktion Books. ISBN 9781780238463 Available from:

Crogan, P. (2016) War, mathematics, and simulation: Drones and (losing) control of battlespace. In: Harrigan, P. and Kirschenbaum, M., eds. (2016) Zones of Control: Perspectives on Wargaming. Cambridge, MA: The MIT Press, pp. 641-667. ISBN 9780262033992 Available from:

Crogan, P. (2012) Simulation games. In: Wolf, M., ed. (2012) The Encyclopedia of Video Games: The Culture, Technology and Art of Gaming. (2) ABC CLIO. ISBN 9780313379369 Available from:

Crogan, P. (2012) The experience of the industrial temporal object. In: Moore, G. and Howells, C., eds. (2012) Stiegler and Technics. Edinburgh: Edinburgh University Press. Available from:

Crogan, P. (2010) Play (for) time. In: Raessens, J., Frissen, V., De Mul, J., Lammes, S. and De Lange, M., eds. (2010) Playful Identities: The Ludification of Digital Media Cultures. Amsterdam: Amsterdam University Press. ISBN 9789048523030 Available from:

Leavy, B., Wyeld, T. G. and Crogan, P. (2009) Addressing regional cultural heritage maintenance using the digital songlines game engine. In: Hjorth, L. and Chan, D., eds. (2009) Gaming Cultures and Place in Asia-Pacific. New York: Routledge, pp. 107-169. ISBN 978-0-415-99627-3 Available from:

Crogan, P. (2008) Wargaming and computer games: Fun with the future. In: Swalwell, M. and Wilson, J., eds. (2008) The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics. North Carolina: McFarland and Company, pp. 147-166. ISBN 978-0786435951 Available from:

Crogan, P., Wyeld, T. and Leavy, B. (2008) A conversation on the efficacies of the game engine to address notions of sacred space: The digital songlines project and transgressions of sacredness. In: Wyeld, T. G., Kenderdine, S. and Docherty, M., eds. (2008) Virtual Systems and Multimedia: 13th International Conference, VSMM 2007, Brisbane Australia, September 23-26 2007, Revised Selected Papers. (Inform) Berlin: Springer, pp. 24-34. ISBN 978-3-540-78565-1 Available from:

Crogan, P. (2007) Logistical space: Flight simulation and virtual reality. In: Cholodenko, A., ed. (2007) The Illusion of Life 2: More Essays on Animation. Sydney: Power Publications. ISBN 9780909952341 Available from:

Crogan, P. (2003) Gametime: History, narrative and temporality in Microsoft Combat Flight Simulator 2. In: Wolf, M. and Perron, B., eds. (2003) The Video Game Theory Reader. New York: Routledge. ISBN 9780415965781 Available from:

Report or Working Paper

Crogan, P. (2015) The good hubbing guide: Building indie game maker collectives. Project Report. Digital Cultures Research Centre. Available from:

Conference or Workshop Item

Crogan, P. (2017) Automatic society: Stiegler on stupidity, spirals and the end (of theory). In: Centre for Film, Media, Discourse and Culture Seminar Series, University of Wolverhampton, University of Wolverhampton, 7 February 2017. Available from:

Crogan, P. (2014) The decomposition of autonomy: Or, drones and global technicity. In: Remote Control: Violence, Containment, Technology, Utrecht, Netherlands, 6-7 December 2014. Available from:

Crogan, P. (2014) Drones and global technicity. In: General Organology, Kent University, 2014, Kent, England, 20-22 November 2014. Available from:

Crogan, P. (2014) The conditions of production of video games: The nature and stakes of creative freedom in Stiegler’s philosophy of technicity. In: Philosophy of Computer Games 8: Freedom in Play, Bilgi University, Istanbul, 13-15 November 2014. Available from:

Crogan, P. (2014) Technology, technicity and time: Reanimating old questions for film and media theory in the wake of Stiegler’s philosophical activism. In: Irish Screen Studies Seminar 2014, Dublin, Ireland, 9-10 May 2014. Available from:

Crogan, P. (2013) Passing, swirling, spinning: A brief note on Stiegler's post-phenomenological account of mediated experience. In: Conditions of Mediation, Birkbeck College, 17 June, 2013. Available from:

Crogan, P. and Dovey, J. (2010) Chairs for Paying attention: digital media cultures and generational responsibility. In: Paying attention: digital media cultures and generational responsibility, Scandic Hotel Linköping Väst, Linköping, Sweden, 6-10 September 2010. Available from:


Crogan, P. (2011) Gameplay Mode: War, Simulation, and Technoculture. (36) Minneapolis: University of Minnesota Press. ISBN 9780816653348 Available from:

Stiegler, B., Barison, D., Ross, D. and Crogan, P. (2008) Acting Out. Translated from the Passer a l'acte and Aimer, S'aimer, Nous Aimer by David Barison, Daniel Ross and Patrick Crogan. Stanford: Stanford University Press. ISBN 9780804758697 Available from:

Creative work: general category

Crogan, P. (2016) Providential enunciation in Mr Deeds Goes to Town. [Creative work: general category] Available from:


Crogan, P. (2017) Bernard Stiegler. Oxford Bibliographies. Available from:

Crogan, P. (2010) Cultural Politics vol 6., no. 2 (July 2010): Special Issue on Bernard Stiegler. Berg. Available from:

Crogan, P., Sharp, J. and Cameron, A. (2009) Pigs, eels and insects: Re-assessing the legacy of Shohei Imamura. 15 October - 8 November 2009. Arnolfini Gallery, Bristol. Available from:

Crogan, P. and Kennedy, H. W. (2009) Games and Culture: A Journal of Interactive Media, vol 4., no. 2 (April 2009), Special Section on games and technology. Sage. Available from:

This list was generated on Sun May 20 02:51:51 2018 BST.