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Number of items: 21. ArticleCrogan, P. and Kinsley, S. (2012) Paying attention: Toward a critique of the attention economy. Culture Machine, 13. pp. 1-29. ISSN 1465-4121 Crogan, P. (2012) Editing (and) individuation. New Formations: A Journal of Culture, Theory, Politics (77). pp. 97-110. ISSN 0950-2378 Crogan, P. (2010) Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture. Digital Icons: Studies in Russian, Eurasian and Central European New Media, 4. pp. 99-113. ISSN 2043-7633 Crogan, P. (2010) Bernard Stiegler: Philosophy, technics, activism. Cultural Politics: An International Journal, 6 (2). pp. 133-156. ISSN 1743-2197 Crogan, P. (2010) Knowledge, care and trans-individuation: An interview with Bernard Stiegler. Cultural Politics: An International Journal, 6 (2). pp. 157-170. ISSN 1743-2197 Crogan, P. (2010) The Nintendo Wii, virtualisation and gestural analogics. Culture Machine, 11 (1). pp. 82-101. ISSN 1465-4121 Crogan, P. and Kennedy, H. W. (2009) Technologies between games and culture. Games and Culture: A Journal of Interactive Media, 4 (2). pp. 107-114. ISSN 1555-4120 Crogan, P. (2009) Tracing the logics of contemporary digital media culture. Peace Review: A Journal of Social Justice, 21 (2). pp. 160-170. ISSN 1040-2659 Crogan, P. (2009) The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister. Transformations: Journal of Media and Culture (17). ISSN 1444-3775 Crogan, P. (2008) Real lives 2004: The devil you know. Junctures: The Journal for Thematic Dialogue, 11 (Contro). pp. 69-75. ISSN 1176-5119 Crogan, P. and Weber, S. (2008) Targeting, television and networking: An interview with Samuel Weber. Convergence: The International Journal of Research into New Media Technologies, 14 (4). pp. 375-385. ISSN 1354-8568 Book SectionCrogan, P. (2012) Play (for) Time. In: Raessens, J. , de Mul, J. , Lammes, S. , Frissen, V. and de Lange, M. , eds. (2012) Homo Ludens 2.0. Amsterdam: Amsterdam Univ Press. [In Press] Crogan, P. (2012) The experience of the industrial temporal object. In: Moore, G. and Howells, C. , eds. (2012) Stiegler and Technics. Edinburgh: Edinburgh University Press. [Unpublished] Leavy, B. , Wyeld, T. G. and Crogan, P. (2009) Addressing regional cultural heritage maintenance using the digital songlines game engine. In: Hjorth, L. and Chan, D. , eds. (2009) Gaming Cultures and Place in Asia-Pacific. New York: Routledge, pp. 107-169. ISBN 978-0-415-99627-3 Crogan, P. (2008) Wargaming and computer games: Fun with the future. In: Swalwell, M. and Wilson, J. , eds. (2008) The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics. North Carolina: McFarland and Company, pp. 147-166. ISBN 978-0786435951 Crogan, P. , Wyeld, T. and Leavy, B. (2008) A conversation on the efficacies of the game engine to address notions of sacred space: The digital songlines project and transgressions of sacredness. In: Wyeld, T. G. , Kenderdine, S. and Docherty, M. , eds. (2008) Virtual Systems and Multimedia: 13th International Conference, VSMM 2007, Brisbane Australia, September 23-26 2007, Revised Selected Papers. (Inform) Berlin: Springer, pp. 24-34. ISBN 978-3-540-78565-1 Conference or Workshop ItemCrogan, P. and Dovey, J. (2010) Chairs for Paying attention: digital media cultures and generational responsibility. In: Paying attention: digital media cultures and generational responsibility, Scandic Hotel Linköping Väst, Linköping, Sweden, 6-10 September 2010. [Unpublished] BookCrogan, P. (2011) Gameplay mode: War, simulation, and technoculture. (36) Minneapolis: University of Minnesota Press. ISBN 9780816653348 OtherCrogan, P. (2010) Cultural Politics vol 6., no. 2 (July 2010): Special Issue on Bernard Stiegler. Berg. Crogan, P. , Sharp, J. and Cameron, A. (2009) Pigs, eels and insects: Re-assessing the legacy of Shohei Imamura. 15 October - 8 November 2009. Arnolfini Gallery, Bristol. Crogan, P. and Kennedy, H. W. (2009) Games and Culture: A Journal of Interactive Media, vol 4., no. 2 (April 2009), Special Section on games and technology. Sage. This list was generated on Sat May 18 03:15:18 2013 BST. |











