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Number of items: 5.


Dixon, D., Liaquat Kiani, S. and Ikram, A. (2013) Experiences with AR plots: A travel time augmented reality game. Communications in Mobile Computing, 2 (1). ISSN 2192-1121 Available from:

Dixon, D. (2012) Analysis tool or research methodology? Is there an epistemology for patterns? In: Berry, D. M., ed. (2012) Understanding Digital Humanities. Palgrave Macmillan. ISBN 9780230292642 Available from:

Dixon, D. (2009) Nietzsche contra Caillois: Beyond play and games. In: Philosophy of Computer Games 2009, Oslo. Available from:

Dixon, D. (2009) Pattern Languages for CMC Design. In: Whitworth, B. and De Moor, A., eds. (2009) Handbook of Research on Socio-Technical Design and Social Networking Systems. IGI, pp. 402-415. Available from:

Dixon, D. (2008) Death; A minor annoyance or an invitation to play? In: Breaking the Magic Circle, University of Tampere, 10th-11th April, 2008. Available from:

This list was generated on Fri May 27 03:19:40 2016 BST.


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