Menu
Login to UWE

Browse by Creator

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: Item Type | No Grouping | Creators | Year of publication, submission, or completion
Jump to: 2013 | 2012 | 2009 | 2008
Number of items: 5.

2013

Dixon, D., Liaquat Kiani, S. and Ikram, A. (2013) Experiences with AR plots: A travel time augmented reality game. Communications in Mobile Computing, 2 (1). ISSN 2192-1121 Available from: http://eprints.uwe.ac.uk/15988

2012

Dixon, D. (2012) Analysis tool or research methodology? Is there an epistemology for patterns? In: Berry, D. M., ed. (2012) Understanding Digital Humanities. Palgrave Macmillan. ISBN 9780230292642 Available from: http://eprints.uwe.ac.uk/16572

2009

Dixon, D. (2009) Nietzsche contra Caillois: Beyond play and games. In: Philosophy of Computer Games 2009, Oslo. Available from: http://eprints.uwe.ac.uk/12726

Dixon, D. (2009) Pattern Languages for CMC Design. In: Whitworth, B. and De Moor, A., eds. (2009) Handbook of Research on Socio-Technical Design and Social Networking Systems. IGI, pp. 402-415. Available from: http://eprints.uwe.ac.uk/12770

2008

Dixon, D. (2008) Death; A minor annoyance or an invitation to play? In: Breaking the Magic Circle, University of Tampere, 10th-11th April, 2008. Available from: http://eprints.uwe.ac.uk/12780

This list was generated on Sun Aug 28 02:43:58 2016 BST.

 

Copyright 2016 © UWE better together