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Number of items: 5. ArticleDixon, D. , Liaquat Kiani, S. and Ahsan, I. (2011) Experiences with AR plots: A travel time augmented reality game. To be published in Communications in Mobile Computing. ISSN 2192-1121 [Submitted] Book SectionDixon, D. (2012) Analysis tool or research methodology? Is there an epistemology for patterns? In: Berry, D. M. , ed. (2012) Understanding Digital Humanities. Palgrave Macmillan. ISBN 9780230292642 Dixon, D. (2009) Pattern Languages for CMC Design. In: Whitworth, B. and De Moor, A. , eds. (2009) Handbook of Research on Socio-Technical Design and Social Networking Systems. IGI, pp. 402-415. Conference or Workshop ItemDixon, D. (2009) Nietzsche contra Caillois: Beyond play and games. In: Philosophy of Computer Games 2009, Oslo. Dixon, D. (2008) Death; A minor annoyance or an invitation to play? In: Breaking the Magic Circle, University of Tampere, 10th-11th April, 2008. [Unpublished] This list was generated on Wed Jun 19 03:06:55 2013 BST. |











