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Number of items: 20.


Giddings, S. (2011) Mini-games, monsters and Mr Happy: A video essay on virtual and actual play. AudioVisual Thinking: A Journal of Academic Videos, 3. ISSN 1904-8939 Available from:

Giddings, S. and Kennedy, H. W. (2010) 'Incremental speed increases excitement': Bodies, space, movement and televisual change. Television and New Media, 11 (3). pp. 163-179. ISSN 1527-4764 Available from:

Giddings, S. (2009) Events and collusions: A glossary for the microethnography of videogame play. Games and Culture: A Journal of Interactive Media, 4 (2). pp. 144-157. ISSN 1555-4120 Available from:

Giddings, S. (2008) DVD review: Rene Laloux's Fantastic Planet. Journal of Science Fiction Film and Television, 1 (1). pp. 176-179. ISSN 1754-3770 Available from:

Giddings, S. (2007) Dionysiac machines: Videogames and the triumph of the simulacra. Convergence: the International Journal of Research in to New Media Technologies, 13 (4). pp. 417-431. ISSN 1354-8565 Available from:

Giddings, S. (2007) A pataphysics engine: Technology, play and realities. Games and Culture, 2 (4). pp. 392-404. ISSN 1555-4120 Available from:

Kennedy, H. W. and Giddings, S. (2006) Just gaming? Seth Giddings and Helen Kennedy on studying games. Three_D: news and comment from the UK Media, Communication and Cultural Studies Association, Issue. pp. 10-11. Available from:

Giddings, S. (2005) SimAcademy. Interact (31). p. 17. ISSN 1368-4590 Available from:

Book Section

Giddings, S. (2014) Bright bricks, dark play: On the impossibility of studying LEGO. In: Wolf, M. J., ed. (2014) LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon. New York: Routledge. ISBN 9780415722872 Available from:

Giddings, S. (2013) Simulation games. In: Perron, B. and Wolf, M. J., eds. (2013) The Routledge Companion to Video Game Studies. New York: Routledge, pp. 259-266. ISBN 9780415533324 Available from:

Giddings, S. (2013) Drawing without light. In: Lister, M., ed. (2013) The Photographic Image in Digital Culture. 2nd. London: Routledge, pp. 41-55. ISBN 9780415535298 Available from:

Giddings, S. and Kennedy, H. W. (2008) Little jesuses and fuck-off robots: On aesthetics, cybernetics, and not being very good at Lego Star Wars. In: Swalwell, M. and Wilson, J., eds. (2008) The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics. Jefferson: NC: McFarland, pp. 13-32. ISBN 978-0786435951 Available from:

Giddings, S. (2007) I'm the one who makes the Lego Racers go: Virtual and actual space in videogame play. In: Weber, S. and Dixon, S., eds. (2007) Growing Up Online: young people and digital technologies. Palgrave Macmillan, pp. 35-48. ISBN 140397814X Available from:

Giddings, S. (2007) Playing with nonhumans: digital games as technocultural form. In: de Castell, S. and Jenson, J., eds. (2007) Worlds in Play: International Perspectives on Digital Games Research. (Volume) New York: Peter Lang. ISBN 978-0-8204-8643-7 Available from:

Giddings, S. and Kennedy, H. W. (2006) Digital games as new media. In: Rutter, J. and Bryce, J., eds. (2006) Understanding Digital Games. London: Sage. ISBN 1-4129-0033-6 Available from:

Conference or Workshop Item

Giddings, S. (2005) Playing with non-humans: digital games as techno-cultural form. In: Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play, Vancouver, British Columbia, Canada, 16-20 June 2005. Available from:


Giddings, S. (2014) Gameworlds: Virtual Media & Children's Everyday Play. New York: Bloomsbury. ISBN 9781623568023 Available from:

Giddings, S. and Lister, M. (2010) The new media and technocultures reader. London: Routledge. ISBN 9780415469142 Available from:

Lister, M., Dovey, J., Giddings, S., Grant, I. H. and Kelly, K. (2009) New Media - A Critical Introduction. Abingdon: Routledge. ISBN 9780415431613 Available from:

Lister, M., Dovey, J., Giddings, S., Grant, I. H. and Kelly , K. (2003) New Media: A Critical Introduction. Routledge. ISBN 0415223776 Available from:

This list was generated on Wed Jun 20 02:26:37 2018 BST.