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Number of items: 15.

Article

Giddings, S. and Kennedy, H. W. (2010) 'Incremental speed increases excitement': Bodies, space, movement and televisual change. Television and New Media, 11 (3). pp. 163-179. ISSN 1527-4764 Available from: http://eprints.uwe.ac.uk/8362

Crogan, P. and Kennedy, H. W. (2009) Technologies between games and culture. Games and Culture: A Journal of Interactive Media, 4 (2). pp. 107-114. ISSN 1555-4120 Available from: http://eprints.uwe.ac.uk/8098

Kennedy, H. W. (2006) Book review: 'Participating in a story: exploring audience cognition' by Pierre Gander. Convergence: the International Journal of Research in to New Media Technologies, 12 (3). pp. 366-367. ISSN 1354-8565 Available from: http://eprints.uwe.ac.uk/95

Kennedy, H. W. and Giddings, S. (2006) Just gaming? Seth Giddings and Helen Kennedy on studying games. Three_D: news and comment from the UK Media, Communication and Cultural Studies Association, Issue. pp. 10-11. Available from: http://eprints.uwe.ac.uk/15081

Kennedy, H. W. (2003) All human life is here: Clan Lord and the politics of persistent worlds. Tekka, [onlin. Available from: http://eprints.uwe.ac.uk/120

Kennedy, H. W. (2002) Lara Croft: feminist icon or cyberbimbo? On the limits of textual analysis. Game Studies: International Journal of Computer Games Research, 2 (2). ISSN 1604-7982 Available from: http://eprints.uwe.ac.uk/94

Book Section

Giddings, S. and Kennedy, H. W. (2008) Little jesuses and fuck-off robots: On aesthetics, cybernetics, and not being very good at Lego Star Wars. In: Swalwell, M. and Wilson, J., eds. (2008) The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics. Jefferson: NC: McFarland, pp. 13-32. ISBN 978-0786435951 Available from: http://eprints.uwe.ac.uk/8360

Kennedy, H. W. and Dovey, J. (2006) Playing the ring: Intermediality and ludic narratives in the Lord of the Rings games. In: Mathijs, E., ed. (2006) Lord of the Rings: Popular Culture in Global Context. Wallflower Press, pp. 254-269. ISBN 9781904764830 Available from: http://eprints.uwe.ac.uk/101

Giddings, S. and Kennedy, H. W. (2006) Digital games as new media. In: Rutter, J. and Bryce, J., eds. (2006) Understanding Digital Games. London: Sage. ISBN 1-4129-0033-6 Available from: http://eprints.uwe.ac.uk/100

Kennedy, H. W. (2006) Illegitimate, monstrous and out there: Female 'Quake' players and inappropriate pleasures. In: Hollows, J. and Pearson, R., eds. (2006) Feminism in Popular Culture. Berg, 183 - 201. ISBN 9781845202231 Available from: http://eprints.uwe.ac.uk/6927

Conference or Workshop Item

Kennedy, H. W. (2008) Ludaesthetic pleasures and new technology. In: Ludaesthetic Pleasures and New Technicities, Vancouver, Canada, 2008. Available from: http://eprints.uwe.ac.uk/11845

Kennedy, H. W. and Dovey, J. (2007) Technicity: power and difference in game cultures. In: Keynote: GameInAction, Goteborg, Sweden, 13-15 June 2007., pp. 1-30 Available from: http://eprints.uwe.ac.uk/93

Book

Kennedy, H. W. and Dovey, J. (2006) Games culture: Computer games as new media. McGraw Hill, Open University Press. ISBN 9780335213573 Available from: http://eprints.uwe.ac.uk/6902

Other

Noonan, A., Brooks, K. and Kennedy, H. W. (2009) Teachers, facilitators, gatekeepers? Tutors' perceptions of their role in the changing university context - a faculty case study. UNSPECIFIED. Available from: http://eprints.uwe.ac.uk/13025

Crogan, P. and Kennedy, H. W. (2009) Games and Culture: A Journal of Interactive Media, vol 4., no. 2 (April 2009), Special Section on games and technology. Sage. Available from: http://eprints.uwe.ac.uk/8155

This list was generated on Tue Feb 9 03:21:41 2016 GMT.

 

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