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Number of items: 15.

Article

Giddings, S. and Kennedy, H. W. (2010) 'Incremental speed increases excitement': Bodies, space, movement and televisual change. Television and New Media, 11 (3). pp. 163-179. ISSN 1527-4764

Crogan, P. and Kennedy, H. W. (2009) Technologies between games and culture. Games and Culture: A Journal of Interactive Media, 4 (2). pp. 107-114. ISSN 1555-4120

Kennedy, H. W. (2006) Book review: 'Participating in a story: exploring audience cognition' by Pierre Gander. Convergence: the International Journal of Research in to New Media Technologies, 12 (3). pp. 366-367. ISSN 1354-8565

Kennedy, H. W. and Giddings, S. (2006) Just gaming? Seth Giddings and Helen Kennedy on studying games. Three_D: news and comment from the UK Media, Communication and Cultural Studies Association, Issue . pp. 10-11.

Kennedy, H. W. (2003) All human life is here: Clan Lord and the politics of persistent worlds. Tekka, [onlin.

Kennedy, H. W. (2002) Lara Croft: feminist icon or cyberbimbo? On the limits of textual analysis. Game Studies: International Journal of Computer Games Research, 2 (2). ISSN 1604-7982

Book Section

Giddings, S. and Kennedy, H. W. (2008) Little jesuses and fuck-off robots: on aesthetics, cybernetics, and not being very good at Lego Star Wars. In: Swalwell, M. and Wilson, J., eds. (2008) The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics. Jefferson: NC: McFarland, pp. 13-32. ISBN 978-0786435951

Giddings, S. and Kennedy, H. W. (2006) Digital games as new media. In: Rutter, J. and Bryce, J., eds. (2006) Understanding Digital Games. London: Sage. ISBN 1-4129-0033-6

Kennedy, H. W. (2006) Illegitimate, monstrous and out there: Female 'Quake' players and inappropriate pleasures. In: Hollows, J. and Pearson, R., eds. (2006) Feminism in Popular Culture. Berg, 183 - 201. ISBN 9781845202231

Kennedy, H. W. and Dovey, J. (2006) Playing the ring: intermediality and ludic narratives in the Lord of the Rings games. In: Mathijs, E., ed. (2006) Lord of the Rings: Popular Culture in Global Context. Wallflower Press, pp. 254-269. ISBN 1904764835

Conference or Workshop Item

Kennedy, H. W. (2008) Ludaesthetic pleasures and new technology. In: Ludaesthetic Pleasures and New Technicities, Vancouver, Canada, 2008.

Kennedy, H. W. and Dovey, J. (2007) Technicity: power and difference in game cultures. In: Keynote: GameInAction, Goteborg, Sweden, 13-15 June 2007., pp. 1-30

Book

Kennedy, H. W. and Dovey, J. (2006) Games culture: Computer games as new media. McGraw Hill, Open University Press. ISBN 9780335213573

Other

Noonan, A., Brooks, K. and Kennedy, H. W. (2009) Teachers, facilitators, gatekeepers? Tutors' perceptions of their role in the changing university context - a faculty case study. UNSPECIFIED.

Crogan, P. and Kennedy, H. W. (2009) Games and Culture: A Journal of Interactive Media, vol 4., no. 2 (April 2009), Special Section on games and technology. Sage.

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